SVGoriginal replaces the static PNG thumb generated by MediaWiki, with the original SVG file, in order to turn on interaction and animation capabilities. On startup, you should provide a list of files and paths.


If you would like to use the script, simply add the following to your wiki's MediaWiki:Common.js (for wiki-wide use), w:Special:MyPage/global.js (for personal use on all FANDOM-hosted wikis) or Special:MyPage/monobook.js/Special:MyPage/wikia.js on a specific wiki:

    type: "script",
    articles: [
importArticles — Best Practices for installing JavaScript on FANDOM

The importArticles statement is designed to combine multiple HTTP requests into a single data transfer, allowing multiple scripts to load and execute faster. If you've been installing several different scripts, your JavaScript file has probably accumulated unnecessary import statements. Click "Expand" to learn how to efficiently batch import scripts to speed up performance and make your code look cleaner. One other approach is by using the MediaWiki:ImportJS.

If your JavaScript file has several lines of code that say importScript, importScriptPage, or importArticles, you may be able to combine them! By batch importing a collection of scripts with a single import, your JavaScript code will load faster and look cleaner. Consider the example below. On the left is an example of what your JavaScript file might currently look like. On the right is how you could improve that code.

Multiple imports — messy and slow One import — clean and efficient
  type: 'script',
  article: 'u:dev:FloatingToc/code.js'
importScriptPage('page1.js', 'wikiname');
importScriptPage('page2.js', 'wikiname');
  type: 'script',
  articles: [

Note: In this example, pay close attention to the placement of commas and other punctuation. For people who aren't familiar with programming (and even those who are!), a common mistake when writing code is to accidentally delete, forget, or misplace critical symbols like commas or quotation marks. This can cause a syntax error that breaks the code. Carefully follow the convention shown here when using importArticles.

But there's much more to importArticles than just this! For more examples and advanced usage, see the help page at Help:Including additional JavaScript and CSS.


Below the instalation code, you put the configuration and startup:

  1. A list of file names and path (you should point to the last revised revision for security reasons):
    var svg_original_list={'Animated_analog_SVG_clock.svg':''};
  2. An event, which will call the main function and pass the list:
    var svg_original_init=function(){svg_original(svg_original_list);};
    • Also, you can filter by a classname:
      var svg_original_init=function(){svg_original(svg_original_list,'only_this_class');};
    • Or, put some of your own criteria for startup:
      var svg_original_init=function(){var x=/[\?&]no_svg_original=([^&#]*)/.exec(;x=(x&&(1 in x))?x[1]*1:0;if(!x) svg_original(svg_original_list);};
  3. Finally, you should hook that event to code>load</code> event:
    • Or to your own event (like clicking a button).